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Written by Daeron on Sat, 31 Mar 2012
This week the guys chat with Matt aka Eusi, owner of Brandenburg Hobbies. He and his crew paint miniatures for tabletop games, including BattleTech. Also covered: Book of the Month Mercenary's Star,the latest 'mech concept art from MechWarrior: Online, the Dervish on 'Mech of the Week, interesting forum posts, listener questions, BattleTech patches at Outrider Hobbies, and more! This episode is sponsored by the Sunder Junkies Sunder II Mission Play Server in MechWarrior4: Mercs, and the First Robinson Rangers, and features music by Daniel Bautista and Suicide Denial.
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4 Responses to “No Guts No Galaxy #22: Brandenburg Hobbies”

  1. TimberJon says:

    Just wanted to say, the “Bulb” atop the #8 Awesome must be a radar/sensor/communications component or something. FD just “modernized” this component from the older TRO art. It is just not a “round dish”, which I always associate with a directional antenna, which AFAIK are primarily used for communications.

    @ Sean. Sorry for not being clear on my Question. When I spoke of too many instant-damage weapons, I meant instant-HIGH-damage weapons. The devs decided that the gameplay would be much more balanced by making the normal lasers fire as DoT beams. This is because they didn’t want laser sniper boats like in MW4 that had 6+ larges. Those weapons fired and hit the enemy mech instantly, and did a high damge count. I just thought that they would be trying to limit the amount of instant-high damage weapons available to put into a ‘Mech. A gauss is going to do high damage, but you can’t dumb it down really… its a railgun, it has to be fired at a supersonic speed. You can’t slow down a gauss slug to balance gameplay. With a PPC.. maybe you need to charge it? You can’t really slow down it’s travel time or we will light up torches, and you can’t dumb it’s damage down to much or we will march. We don’t know if they are going to post weapon damage values do we? Because if they didn’t use numerical values and instead used maybe a visual damage meter, then they could keep all the damage-roll-math behind the scenes and make the Gauss damage similar to a PPC and lower both their damages. We would still enjoy the firing, sounds, animations and sense of crunching or vaporizing impact of these, without feeling cheated. Just a thought. Does that make sense?

  2. TimberJon says:

    Here we go. Cylindrical dome-type radar like the FCS on the Phalanx. http://en.wikipedia.org/wiki/Phalanx_CIWS

  3. Vlaad says:

    Thanx for the mention P.K., pleasure working with you on model.

  4. Jak_Danels says:

    Please ask Eusi to give us a head’s up when the Brandenburg Hobbies website is fully operational.

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